Moving Data Through the Buffer
Another consideration is that an application should take care not to let the buffer fill up with real time commands when the printer is busy at the RS-232C interface. A busy condition at the RS-232C interface can be determined by bit 3 of the response to 1D 05 or 1D 04 1 or 10 04 1. The reason for a particular busy condition can be determined by other responses to 1D 04 n or 10 04 n.
Although the printer responds to Real Time commands when it is busy, it will place them into the buffer behind any other data there, and flush them out in the order in which they were received.
When the printer is busy due simply to buffer full, that is, it cannot print data as fast as it can receive it, then data continues to be processed out of the buffer at approximately print speed and the Real Time commands will eventually get flushed out. When the printer is busy due to an error condition, then data stops being processed out of the buffer until the condition clears one way or another. In either case, but more quickly in the case of an error condition, the buffer can be filled with real time commands.
When the DLE sequences are being used, the last byte stored when the buffer fills up could be the DLE code, with no room for the subsequent EOT or ENQ. When this lone DLE byte is finally processed out of the buffer it will be interpreted as a Clear Printer command. Similarly, when the GS sequences are being used, the last byte stored when the buffer fills up could be the GS code, with no room for the subsequent EOT or ETX or ENQ. When this lone GS byte is finally processed out of the buffer, it will use the next byte as the second byte in its GS sequence.
Note: To guard against this situation, an application should determine the cause of a busy condition and take appropriate action or pace further real time commands to avoid filling the buffer. There are a minimum of 256 bytes available in the printer buffer when it goes busy.